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上古卷轴4开发团队20年后再看纪录片:陶德·霍华德都尴尬了!
纪录片中,开发者们回忆了当年制作《上古卷轴4》的点滴。一位开发者提到,当年的开发团队就像参加了一次“充满压力的夏令营”。他们不仅要在有限的时间内完成这款游戏,还要面对各种技术上的挑战。正如资深开发者Ashley Cheng所说:“制作《湮灭》的过程就像一次充满压力的夏令营,但我们最终创造出了令人惊叹的作品。” ...
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